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1. 3 ideas on Character Creator - in Player Features and Ideas Discussion [original thread]
I know New Eden was populated by four different races, but couldn't we get over that in the 21st century? I may be Gallente but why can't I be black?
- by Mecha Polcha - at 2011.01.19 13:11:00
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2. Mining, Scanning and Lag - in Player Features and Ideas Discussion [original thread]
Wormholes would still appear on the core Scanner read-out as usual.
- by Mecha Polcha - at 2010.08.26 08:22:00
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3. Ship Targeting thoughts - in Player Features and Ideas Discussion [original thread]
Edited by: Mecha Polcha on 25/08/2010 12:35:28 Problem is that unlike a POS, all the ships modules are protected by the shield and armor... You'd have to knock those out before you could reach the mods with your weapons. That's why you can kee...
- by Mecha Polcha - at 2010.08.25 12:35:00
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4. Module to allow Tanking ships to shield those behind them - in Player Features and Ideas Discussion [original thread]
What's wrong with all the Gang Assist modules?
- by Mecha Polcha - at 2010.08.25 11:16:00
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5. Remove "Name" from Overview - in Player Features and Ideas Discussion [original thread]
My alt is called 'Mnmsqxkvuglvlug' - I am never called Primary :)
- by Mecha Polcha - at 2010.08.25 11:14:00
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6. align Jita 4-4 undock with most traveled gate - in Player Features and Ideas Discussion [original thread]
Someone at CCP likes sitting in traffic... it took two years to declutter some of the undock points from some of the stations back in 2006/7... don't hold your breath :) On the plus side, Amarr is a good market.
- by Mecha Polcha - at 2010.08.25 11:10:00
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7. Tech 2 Combat Battlecruisers (Desolators) - in Player Features and Ideas Discussion [original thread]
I already tank and kill Class 3 WSpace spawn in my Absolution and my Damnation... what more do you want?
- by Mecha Polcha - at 2010.08.25 11:07:00
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8. "Mixed" Races - in Player Features and Ideas Discussion [original thread]
My daughter shall NOT marry a slave!!!
- by Mecha Polcha - at 2010.08.25 11:04:00
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9. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
Hey! That's my ship! I don't need skills for cracking cans... I let captain Beaky do it for me... :)
- by Mecha Polcha - at 2010.08.25 11:02:00
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10. The Ghost Empire - in Player Features and Ideas Discussion [original thread]
Some ppl just want it too easy :)
- by Mecha Polcha - at 2010.08.25 10:51:00
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11. NPC Random Warp In's - in Player Features and Ideas Discussion [original thread]
Yeah fine, but if you're down to 1/4 armor and your enemies show up they get one heck of an easy kill...
- by Mecha Polcha - at 2010.08.25 10:47:00
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12. Mining, Scanning and Lag - in Player Features and Ideas Discussion [original thread]
I know mining is not considered a major lag issue, but here's a thought; Asteroid belts are a permanent feature of every system. Every time you enter a system there are anything up to a dozen belts that have to be continuously stored on the serve...
- by Mecha Polcha - at 2010.08.25 10:37:00
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13. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Whatever is done, if anything, a modular POS should be infinitely scalable... for bragging rights if nothing else Each module should have its own force field that merges with that of any further structure(s) that are attached to create the shi...
- by Mecha Polcha - at 2010.08.12 21:38:00
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14. Dynamic Docking at Station - in Player Features and Ideas Discussion [original thread]
I've posted this before a few times. I think it's a great idea, but I think CCP are concerned on three issues; 1) If you can be seen by an opposing fleet, you and they are therefore going to prepare for that type of fleet and probable ship load...
- by Mecha Polcha - at 2010.07.07 10:46:00
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15. Orca holds.. - in Player Features and Ideas Discussion [original thread]
Modular construction at build level would be nice... the ability to adjust cargo capacity/corp hangar and ship maintenance from the BP would be very cool... could be applied to Rorqal too.
- by Mecha Polcha - at 2010.07.07 08:19:00
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16. Piggy-backing through Eve - in Player Features and Ideas Discussion [original thread]
Okay... here's the problem - I have a load of cap parts to take into .4 for construction. I want to scout before I jump... but I have to fly two ships there to do it. Not a major problem but it requires two client windows for the travel (and t...
- by Mecha Polcha - at 2009.02.18 17:45:00
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17. Junk is Space - Junk in Stations... - in Player Features and Ideas Discussion [original thread]
Junk is Space is a real issue and great to have it dealt with. But, how about this for a further idea to reduce a similar type of lag... SHUTTLES on the markets! As we stand... there are seventy trillion shuttles in every station. Every tim...
- by Mecha Polcha - at 2008.04.13 08:45:00
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18. Jump Clones - in Player Features and Ideas Discussion [original thread]
JUMP CLONES... would it be useful to anyone if jump clones self destructed if not used for say six weeks? Or if you had to pay a token amount of 'maintenence' isk (2500 maybe) per week to keep them fresh? My reasons... my corp left an alliance...
- by Mecha Polcha - at 2008.01.26 11:20:00
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19. Can we have some of the shiney back please? - in Player Features and Ideas Discussion [original thread]
I know, I know... the models are a thousand times more complex and the renders are too, but, now all my raving favourite Amarr stations are made of plywood... all the gold is gone! Admittedly someone has varnished parts of some of them... the ship...
- by Mecha Polcha - at 2008.01.26 11:04:00
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20. [In progress, please dont reply] - in Player Features and Ideas Discussion [original thread]
Edited by: Mecha Polcha on 22/05/2007 14:43:17 If you need any indication of which ships need fixing - check out InEve.net on this thread InEve - Top Ships Trained The top Amarr Frigate trained is the crusader... which is of course an Interc...
- by Mecha Polcha - at 2007.05.22 14:44:00
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